Turk Students Hear About Classroom of the Future Research
Mon Nov 15 2010
Assistant professor Muhammet Demirbilek, second from left, and his graduate students.
Graduate students in Turkey studying educational technology learned how they can integrate games and virtual worlds into the instruction they design thanks to a webinar hosted by a Center for Educational Technologies researcher.Dr. Debbie Denise Reese, senior educational researcher at the center, presented Nov. 10 to the 10 graduate students at Suleyman Demirel University in Isparta, Turkey. The webinar came about through Reese's contact with Muhammet Demirbilek, an assistant professor there who is also affiliated with the Games, Learning, and Society group at the University of Wisconsin, Madison, where Reese has presented.
Students view a slide on standards.
The title of the webinar was "Integrating Instructional Games and Simulations for Instruction and Assessment." Reese used examples from the Selene videogame funded originally by NASA and now the National Science Foundation and MoonWorld, the lunar geology research base funded by NASA in the Second Life virtual world. Both Selene and MoonWorld were created by the Classroom of the Future to study how best to teach NASA science and assess learning in virtual environments. Here are some of the topics covered in the webinar:
- Introduction to Events of Instruction and how to integrate games and virtual worlds into them.
- Interplay between game genres and learning outcomes.
- Selene and MoonWorld related unit activities, such as "Observing the Moon When Everything's Relative: Making Features Your Friends," and "The Lunar 100."
- Reese's 2006 report, "Foundations of Serious Games Design and Assessment."
- CyGaMEs design, research results, game, student response, and student gameplay.
Students await the beginning of the videoconference.
A screen capture of the videoconference.